Thursday, October 14, 2010

Incarceron


Incarceron is a prison. It's purpose: a perfect world created to ensure the safety of its inmates. Incarceron is inescapable. Incarceron, in fact, is alive.
Incarceron, by Catherine Fisher, is a brilliant piece of dystopian science fantasy about the prison of the same name. The book centers on a small group of people entrapped within, primarily Finn, who was born of Incarceron but believes he is from the now fabled outside. Because there is no way out of Incarceron, the prison wastes nothing- that includes people. Finn, though, believes that if he was born outside- and this of course means there must be a way out if he got in.
Inside Incarceron isn't the paradise its makers believed it would be. The prison has, at best, subdued those within, retaining some control. At worst, it's completely useless. There are faction feuding between one another. Fighting is constant, shallow rivalries run deep, and the prison laughs at it all.
Meanwhile in what could be another world, one frozen in time (seemingly the 18th century) complex battles of a political nature rage on, between those seeking to halt progress and those willing to allow it burst forth into the light once more, to bring transparency and truth, all through the shade of coups, plots, and secret societies.
Caught somewhere between all this is Claudia, daughter of the Warden of Incarceron, who is betrothed to a haughty, irritating (yet politically important) prince, the son of a queen who is about as evil, shadowy and conniving as he is annoying, who discovers that marrying this fool in order to take part in a scheme grander than she could ever conceive was the reason for her being in this world.
This brings us to her father, the Warden of Incarceron himself. The Warden is a very powerful man, confident, and borders at times on arrogant. He also happens to know that Incarceron is not at all the perfect world it was meant to be- a failing that would cost him dearly should its troubles become known.
Claudia isn't entirely alone, as she has Jared, her Sapienti tutor, mentor, and essentially everything her father is not towards her (the Sapienti are a council of scholars responsible for Incarceron's existence). Other than him, however, are a few servants who generally don't become particularly involved in her life.
Meanwhile within the depths of Incarceron, battles rage between factions, and caught somewhere between them is poor Finn. Having been taken up by one of the factions, he has been assigned an oath brother (essentially another member he is to remain loyal to for the rest of eternity), and he's considered special, a "starseer" because from time to time he'll have visions that, while crippling, are glances of a world beyond Incarceron. In addition to his oath brother is a Sapienti, who is greatly interested in his visions and serves as a guide, much like Jared.
Finn manages to discover an incredible item- the Key to Incarceron! Now, it's up to him to figure out just what to do with it.


I must say that I absolutely loved Incarceron; it kept me riveted from start to finish. From the moment I opened the book I was unceremoniously dumped into the twisted, frightening world that is Incarceron, and at times I felt as if I had to fight for my life from behind the pages. I can definitely recommend Incarceron to those who enjoy fantasy dystopias, action adventure, and political drama.
I did feel, though, that the book needed a little more follow through in some areas, especially towards the end, and I would have definitely appreciated more background information (though I did particularly enjoy Fisher's method of introducing information through dialog).


Book Trailer:
http://www.youtube.com/watch?v=sMRFsTwwj_U

Video Review:
http://www.youtube.com/watch?v=VUi67h6bznY

Sunday, September 05, 2010

Mockingjay

I start this review very personally: have you ever read a book (or series of books) and after shutting it, you felt like you just closed off a chapter of your life? Like a part of your life that hasn't so much ended as has been completed? Mockingjay, the final book of The Hunger Games trilogy (by Suzanne Collins) is most certainly one of those books. The book picks up shortly after the events of Catching Fire (NOTICE: If you have not read Catching Fire, I strongly advise that you do prior to reading this review- you have been warned!). Katniss is trying to put together the shattered, burned, lacerated and otherwise damaged pieces of her life back in order as she tries to make sense of what happened to her home (District 12) and everything else.
Mockingjay is a book that will reach through its pages, grab you by the throat and slap you for good measure. Of course, I mean this in the best possible way, but also as a warning to anybody who wants to read this book: it is extremely powerful. I must apologize now, because I'm afraid that I simply do not know what to say about this book. I'm totally speechless. It was... It was a masterfully composed novel, with powerfully conveyed messages against violence, a strong (but obviously not superhuman) protagonist who feels extremely real, and a cast of interesting and multifaceted characters.
On account of my being so shocked (positively!) by the book, I'm suffering extreme difficulty writing this review.
I'll begin with what I know:
The book takes place in the first person. It's speaker is the primary protagonist, Katniss Everdeen. She was a participant in the 74th and 75th Hunger Games. In the last game, she unwittingly destroyed the arena, and was rescued. She is now hospitalized in District 13, where her mother and sister now reside.
I am now going to make a few rows of the word *SPOILER* in red. This is where spoilers may be found. If you don't mind them, go right ahead and read them. Otherwise, please skip to the section where *SPOILER* is seen again.


*SPOILER**SPOILER**SPOILER**SPOILER**SPOILER**SPOILER**SPOILER**SPOILER*
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*SPOILER**SPOILER**SPOILER**SPOILER*shpoila!*SPOILER**SPOILER**SPOILER**SPOILER*
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I continue with what I know: Katniss is reunited, not only with family members, but old friends as well. Gale is alive, and led survivors from the bombing of District 12 to the woods, and from there they journeyed to 13. Now Katniss has to juggle adjusting to life in District 13 with an new role: shooting propaganda films to display across the districts, in hopes that they can rally more support and stop the Capitol once and for all.
Her dear friend Peeta wasn't initially rescued by the rebels of District 13, however. He was being tortured and manipulated by the Capitol to shoot their own propoganda. This places additional weight upon Katniss, who already has her own trouble to deal with, now must endure having the knowledge that her ally in the arena has been reformed through torture, and he may never be the same. In addition to this, everybody around her now thinks of Peeta as a traitor to the cause.
Katniss is now living as the Mockingjay, a living, breathing symbol of hope spitting right in the face of evil, the personificatation of all that is good, etc. That's why Plutarch Heavensbee is using her for the "propos" (propoganda spots), along with a few other surviving tributes.
*SPOILER**SPOILER**SPOILER**SPOILER**SPOILER**SPOILER**SPOILER**SPOILER*
*SPOILER**SPOILER**SPOILER**SPOILER**SPOILER**SPOILER**SPOILER**SPOILER*
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*SPOILER**SPOILER**SPOILER**SPOILER*shpoilt!*SPOILER**SPOILER**SPOILER**SPOILER*
*SPOILER**SPOILER**SPOILER**SPOILER**SPOILER**SPOILER**SPOILER**SPOILER*
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*SPOILER**SPOILER**SPOILER**SPOILER**SPOILER**SPOILER**SPOILER**SPOILER*

If there's one thing I really enjoy about the way Collins wrote Mockinjay (and the entire Hunger Games series for that matter), it's in the way that she reveals things. She unveils important details in dialog, which I really, really love about her books, since it keeps conversations between characters lively and makes the book even more engaging than it already is.
I'm afraid I'm going to have to make a return to this book- it was simply so excellent that I'm having trouble writing an informative review. If you like dystopian sci-fi that deals with the implications of certain techologies and actually makes its readers think about what certain things could mean, this is most certainly a book you will enjoy. If you like action pack heart pounding "I'm reading so fast I have to go back just to find out what's going on" type novels, you'll defintely enjoy this book. And if you like good books with strong characters who have deep serious discussions over weighty issues who don't lecture you but rather encourage you to consider the implications of their actions, I recommend you read this book as soon as possible without causing harm to others.

Collins official website:
http://www.suzannecollinsbooks.com/

Collins reading an excerpt from the first chapter of Mockingjay:
http://www.youtube.com/watch?v=jYC1954VJfg

Another review of Mockingjay:
http://nmplteenblog.blogspot.com/2010/08/mockingjay.html

Common Sense Media review of Mockingjay:
http://www.commonsensemedia.org/book-reviews/mockingjay-hunger-games-book-3

On another unrelated note, the series that I promised you on video games is still being worked on. Please be patient!

Thursday, August 12, 2010

For The Win

If you have been reading this blog for some time now, or you've gone back to read my earlier posts (for which you ought be saluted), there's a good chance you found my review of Little Brother.
For those of you who haven't, here's what I thought in a nutshell: the book presented powerful, important messages, but they felt pushed, and suffocating beneath layers of syrupy junk. It was as if somebody opened a jar of (rancid!) honey and found diced boiled egg whites. Sure, they're full of protein, but... They're not so appetizing anymore. That's one book I honestly did not like. According to its licensing, though (which is one thing I appreciated) I am grateful that I have the right to edit and redistribute the book as I see fit (and I probably will sometime in the future- must stop procrastinating...).
Cover of FTW
Doctorow has definitely improved in his more recent book, For the Win (or FTW). FTW is about gold farmers*, fair labor, and economics (something I didn't expect to see combined!). In FTW, the farmers come primarily from squalid conditions, employed to scour a thousand virtual worlds in order to find virtual gold. These laborers are the youth of third world countries, and they're getting the short end of stick. Wearing themselves thin (or perhaps I should say thinner) they recieve a little money and much derision from corrupt bosses, adults who threaten the youth into shutting up and making gold. This, however, reaches a tipping point when the oppressed begin to unite, and together they form the IWWWW (International Workers of the World Wide Web), and call themselves the Webblies.
Doctorow himself! The above photograph of Doctorow is licensed under a Creative Commons Attribution-ShareAlike 2.0 Generic license, and is from http://jonathanworth.com









I really appreciated this book for several reasons. Foremost is because despite the fact much of it happens in virtual worlds, the situations, protagonists, and story feel real, as if they could erupt in a few short years. Doctorow also managed to give his characters astounding depth, which only contributed to how real the book felt. He depicted with great accuracy conflicts that the characters feel, moral dilemmas they face, and painted a vivid picture of lives. Not only do you see what the characters are seeing, not only do you feel for them, you soon become them. I found myself pulling my head from the book more than once simply to check if I was still in my bedroom.
In addition to the astounding depth Doctorow imbued his characters, he managed to bring to light in a near Dickensian fashion the plights of the opressed, ranging from factory workers in China to impovershed Indian slum dwellers.
In all, this book was a triumph. I'm marking it as a huge success.
Something important Doctorow also covered (in simple terms, I might add) is a good lesson in finance, which I really appreciated. He explained through good illustrations how certain investments operate, and demonstrates quite plainly economic principles I initially didn't entirely grasp until this book.
My only complaint is profanity. While it wasn't nearly as awful as the language of Little Brother, it still felt overused and as a result, lost impact when used (not that it was necessary in the first place).
To sum things up, I really enjoyed this book, and I appreciate it for realism and educational value.
On another note, I received my copy for free thanks to http://getglue.com which is an excellent website I intend to review in the future.

http://craphound.com/
Doctorow's official website

http://craphound.com/ftw/download/
Mr. Doctorow did something else impressive: he published the book under a Creative Commons license, and it's free to download at the link above.

*Gold farmer: A person who plays an online game to resell in game currency and items for profit outside of the game; one who engages in gold farming. (via Wiktionary)

Sunday, August 01, 2010

Free Audiobook copy of The Hunger Games!

From here: http://www.audiobookcommunity.com/group/sync/forum/topics/read-it-reap-the-hunger

This free audio copy of The Hunger Games is good until August 4th, so grab it while you can!
Spread the word!

Game Review: Dames Are Trouble

Hello there. Your name is Jim Novek, private investigator. You're a pretty upright fellow, but you've got your a little vice: you keep falling for them dames. And it's gotten you into trouble. This time you went head over heels for Vivienne; initially, everything was peaches and cream. That is, until the the dough ran out, at which point, so did she.
Dames Are Trouble is an interactive fiction game released in 2006 for Palm devices running OS 3.0 and up; it's reminiscent of older text-based adventures, and based in what seems to be a 1940's city (maybe Chicago). The entire game area is played in a single city block, and you about exploring, seeking information about the whereabouts of Vivienne, the titular dame, who, of course, has proved to be trouble, stealing your money, your car, and stuff that you generally value.
You've managed to find her apartment (the game starts there) but you can't enter until you know which apartment she's taken to living in. You thus decide to start doing what you do best: investigating.
I, the reviewer, do not want to give away too much information on the game (or how you solve it) but I must say it takes some patience, particularly if you're unfamiliar with interactive fiction titles. Unlike most IF (interactive fiction) titles, instead of a parser that you can type commands into, all possible actions (i.e. go west, climb fence) are right out there, simplifying things, although if you're used to IF like Zork, where everything is typed, it may seem a little dumbed down. On the other hand, it's a lot easier if you have a Palm like mine, a Tungsten T|5, which lacks a physical keyboard (though, if you can find an external secondhand in the year I write this review, 2010, congratulations).

I won the game in about 25 minutes. Graphically, it was pretty impressive considering it was intended for Palm OS 3 (and I'm currently running OS 5). The story, while not anything to dial home over, was still quite amusing, and a nice little reminder that this genre can go much, much further.

Links:
Download Dames are Trouble Here:
http://www.inebooks.com/NewDetailDames.htm


http://download.cnet.com/Dames-are-Trouble/3000-7564_4-10909948.html

 and in case the first link is broken, here:


http://www.freeware-palm.com/download-dames-are-trouble-v1-0.html


NOTE TO MY READERS:
Dear readers, I understand that I have promised you a full on special on video games. I trust that you'll be pleased to know that said special is still underway, delayed on account of life, but by no means canceled.

Monday, July 26, 2010

Jourdan Cameron on Video Games, 2010

To celebrate the Video Games Live special on PBS, I intend to write a series of articles on, as you might have guessed, video games, in particular about their origins, impact, current status, and future (from my viewpoint).

Official Website of VGL:
http://www.videogameslive.com/index.php?s=home

Friday, July 23, 2010

Special Announcement

I have the feeling this isn't quite what you were expecting, but on July 31, 2010 is a very, very, special program on PBS. Video Games Live. If you enjoy gaming, symphony orchestras, rock concerts or PBS (or even happen to enjoy all four as I do), then you'll want to tune in to your local PBS station to watch Video Games Live. Featuring music from Final Fantasy, Halo, The Legend of Zelda and many other games, it will most certainly change your appreciation of classical music, video games, and quite possibly both, forever.
I intend to tune in.

Trailer:

http://www.youtube.com/watch?v=uzHLeDBKprA&feature=Jourdy288